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Um, this isn’t a real lady. Like, whoa:
“Extraordinarily lifelike characters are to begin appearing in films and
computer games thanks to a new type of animation technology.
Emily– the woman in the above animation– was produced using a new
modeling technology that enables the most minute details of a facial
expression to be captured and recreated.
She is considered to be one of the first animations to have overleapt a
long-standing barrier known as ‘uncanny valley’– which refers to the
perception that animation looks less realistic as it approaches human
likeness.”
Let’s all take the weekend to mull this over.
it doesn’t seem slightly funky that she doesn’t have any wrinkles on her face? no wrinkles between the eye brows or on the forehead and no crow’s feet? and watch her mouth, whoa, freaky. good for 2 minutes. but for a whole movie?
Leapt over it? That’s right smack in the valley to me – exactly what it’s about. It’s creepy as hell. The idea is that it’s “uncanny,” meaning something is freakishly off about it, but it’s hard to identify at first. Sort of like a replicant (or whatever they were called) would be in blade runner. Just a person who makes you really really uncomfortable until you figure it out.
in a youtube video, its hard to tell what her skin texture is like. the only thing that seems odd is her eyes roll too far when she makes that “unsure about what shes saying” type of remark. other than that, looks pretty cool! lightyears ahead of the Final Fantasy movie.
It’s incredible. Love it. In twenty years you’ll be watching TV and and you won’t be tell the difference. Imagine they’ll put a little marker on the screen to tell you that “this talking head is animated.”
Excuse me, this was based on real video of a real person. I hope that she got paid for her work. Until the techies can create images this high quality from scratch it’s not worth reporting.
Not 100% perfect, of course (most of its flaws are in the rendering, understandable if they don’t have 10s of millions of dollars to run with). But one of the best examples I’ve seen yet of what they’re trying to accomplish, in terms of realistic animation.
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