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Emily! Image Metrics!!
Um, this isn’t a real lady. Like, whoa: “Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new...
Um, this isn’t a real lady. Like, whoa:
“Extraordinarily lifelike characters are to begin appearing in films and
computer games thanks to a new type of animation technology.
Emily– the woman in the above animation– was produced using a new
modeling technology that enables the most minute details of a facial
expression to be captured and recreated.
She is considered to be one of the first animations to have overleapt a
long-standing barrier known as ‘uncanny valley’– which refers to the
perception that animation looks less realistic as it approaches human
likeness.”
Let’s all take the weekend to mull this over.